Potential Drawing Room activities
- Lightning talks
It might be good to pre-screen these for the first event to ensure quality.
- User flow workthroughs
In which a designer introduces a user flow and recieves feedback
- Design critiques
If we do this it'll be necessary to lay down ground rules & make sure people are familiar with studio critique methods.
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Tutorials
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Historical design overviews (eg, history of Bauhaus?)
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Brainstorming sessions for new designs for pre-set objectives (eg, a new magazine or website).
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Human Search Engine -- queries and responses in house. Possibly simply by yelling. Other ideas?
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